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Anihilator Mech (Roblox Commission)

This was a 3D model commission for roblox studio (hence why the texture resolution was limited to a max of 1024x1024). This model also showcases my first non-practice texture work made on Substance Painter.

Amount of polygons: 7542 Trigs.
Amount of vertices: 4307

Front render view.

Front render view.

Back render view.

Back render view.

Raw texture view.

Raw texture view.

Mesh and wireframe view.

Mesh and wireframe view.